Research In Eso: Passive Progress While Offline

does research in eso continue when you rent logged in

Research in The Elder Scrolls Online (ESO) is a key part of the game, allowing players to extract traits from items in exchange for their destruction. However, it can be a time-consuming process, with each new trait taking twice as long as the previous one to research, up to 32 days for the final trait. With this in mind, players are keen to know if research continues when they are logged off or away from the game. The answer is yes; research in ESO continues in real-time, even when players are not logged in. This means that players can fill their research slots and walk away, only returning to check on their progress and start new research.

Characteristics Values
Does research continue when logged out? Yes
Research time 6 hours for the first item; time doubles for each subsequent item
Total time to learn all 9 traits 127.75 days without any skills reducing research time; 77.8125 days with Rank 4
Research reduction methods ESO Plus (10% reduction), Lapidary Research skill, Instant Research Scrolls from the in-game Crown Store, Trade Skills (Metallurgy, Stitching, Carpentry)
Research requirements Must own an item with the trait to be researched, must go to the crafting station for the item type (e.g. blacksmith or clothier)

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Research in ESO happens in real-time, even when logged out

Research times vary per item, based on how many traits have already been unlocked. The first trait takes six hours to unlock, with the time doubling for each subsequent trait, up to 32 days for the final trait. Players can reduce research time by investing skill points into passives that allow for simultaneous research of multiple items. These include Metallurgy, Stitching, and Carpentry. Additionally, ESO Plus subscribers receive a 10% reduction in research times, and the Lapidary Research skill also reduces the required time. Instant Research Scrolls can be purchased from the in-game Crown Store to immediately reduce research time.

While some players have expressed concerns about research progress slowing down or stopping when logged out, others have confirmed that research continues in real-time, even when offline. This means that players can initiate research, log out, and return later to find the process completed or close to completion.

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Research timers may not count down at full speed while logged out

In Elder Scrolls Online, research timers may not count down at full speed while players are logged out. Several players have reported that research time either does not progress or goes very slowly when they are logged out of the game. For example, one player started a research project that was supposed to take 6 hours. They logged out for 8 hours and returned to find that the timer still had 4 hours remaining.

However, other players have stated that research continues while logged out, although it may not count down at the same speed as when players are logged in. It is worth noting that the skill that allows players to revive without a soul gem every 2 hours only works when logged in.

To optimize research speed, players can invest in Trade Skills like Metallurgy, Stitching, and Carpentry, which allow for simultaneous and faster research. Additionally, the in-game Crown Store offers Instant Research Scrolls that can reduce the time needed for trait research.

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Research times vary per item, based on traits unlocked

Researching a trait in Elder Scrolls Online will unlock it only for that particular type of item. For example, researching the reinforced trait for pauldrons will only allow you to craft reinforced heavy armour shoulders, but not any other heavy armour items. The only exceptions are robes and jerkins, which are both considered light armour chest items.

Researching is performed on a per-character basis, meaning that researching a trait on one character does not unlock that trait on any other character on that account. To start the research process, you need to have an item with the desired trait in your inventory or bank. Both found items and items crafted by other players will work, but researching an item to learn its trait will destroy that item.

The first time you research an item, it takes 6 hours before the trait is unlocked. The time for each subsequent item doubles, so the second trait will take 12 hours, the third 24 hours, and so on. This means that researching all traits for a single item without scrolls will take between 70 days 45 minutes and 127 days 18 hours, depending on your skills and whether you have ESO Plus.

There are ways to reduce the time needed for research. The Lapidary Research skill will reduce the time required, as will investing in certain Trade Skills such as Metallurgy, Stitching, and Carpentry. Being an ESO Plus subscriber reduces research time by 10%, and the in-game Crown Store offers Instant Research Scrolls that can be purchased to reduce the time needed for trait research.

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Research scrolls reduce research time

Researching in ESO can be a time-consuming process, especially when it comes to unlocking traits. The research time increases exponentially with each new trait for an item, starting at 6 hours for the first trait and doubling for each subsequent one. This means that researching all nine traits for a single item without any skills or items reducing research time would take a staggering 127.75 days.

To alleviate this issue, players can make use of Research Scrolls, which can be purchased from the in-game Crown Store. These scrolls have the ability to reduce the time needed for trait research. It is important to note that these scrolls are most effective when used after learning a few traits for an item and when all available "research slots" are filled. This ensures that a significant chunk of time is shaved off the research process.

Additionally, players can invest in Trade Skills such as Metallurgy, Stitching, and Carpentry, which allow for simultaneous and faster research. Another way to reduce research time is by acquiring the Lapidary Research skill. For players with ESO Plus, research times are automatically reduced by 10%.

It is worth mentioning that the research process in ESO continues even when players are logged out or offline. This means that the research timer does not solely depend on in-game time but also includes time spent outside of the game. Therefore, players can make progress on their research even when they are not actively playing the game.

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Trait research can be done on all characters or just the active one

In The Elder Scrolls Online, trait research can be done on all characters, but it is recommended to focus on one character to avoid issues with crafted sets. Each character in ESO is supposed to feel like its own entity, not just something with different skills.

Research is the option within crafting that allows you to extract traits from an item in exchange for the destruction of that item. There are nine traits that can be researched for a single piece of gear, and these traits are specific to an item type and slot. For example, researching a trait for axes will not teach you the trait for swords.

The first time you research an item, it takes six hours to complete the trait unlock. The time for each item after that doubles, so researching all nine traits without any skills to reduce research time would take 127.75 days. With ESO Plus, research times are reduced by 10%.

While it is possible to conduct trait research on all characters, it is more efficient to focus on one character due to the time investment required and the trait requirements for crafted sets.

Frequently asked questions

Yes, research continues in real-time even when you're logged out. You don't need to be at the crafting bench either; research happens in the background.

Researching new traits takes a long time and gets longer as you learn more. The first trait takes 6 hours, the second 12 hours, the third 24 hours, and so on, up to 32 days for the final trait.

You can use research reduction scrolls, obtained through daily login rewards and the Crown Store, to speed up research. You can also invest skill points into passives that reduce research time and allow you to research multiple items simultaneously.

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